This is a fun game and it's really enjoyable to play. I thought as first this game was too easy. With a bit of caution, brains and good reflexes, it doesn't take an enormous effort to get through this game. But I did go over some of the thingies at the start of the game again and it seems the swinging axes and the lava pits send you back pretty quickly. So good work on producing a very solid package.
Some good things about this:
-The control scheme. Very intuitive. The gravity and jumping was not bad, but there were one or two spots where you could do a double jump off a bump in the wall and clear an enemy.
-Sounds: good music, good voice acting, good sound effects, nice humorous dialogue.
-The level design wasn't too repetitive and it has a very nice classic platformer feel.
Some stuff that could be improved:
-The graphics were usually quite good but there were one or two points (the forest? the buildings?) where the graphics seemed a bit unfitting: dodgy thick lines or unstraight shapes/platforms. But they didn't influence the game's enjoyability of course, it's just that there's always room for improvement.
I did however, like the graphics of all of the characters and the weapon effects.
-The villains: The villains might have been a bit too easy to evade/kill. A lot of them needed only one hit really to kill. This is of course your choice though how hard the in-level enemies are. It does seem fair though with lack of save points after a certain point.
The bosses could've been more challenging.
The panda (was it a panda) in the beginning could be outranged by standing a long way away.
The helicopter boss has a clear spot on the right of the scientology building where you were sure to be safe, and all you had to do once you reached that point was jump straight up and shoot.
There was nice variance in attacks, and I liked the tank boss, but the last two bosses had clear spots where you could just rest and certainly not be hit.
I did however, find, the thingy surrounded by six clones by itself a bit harder. But once again you just had to time in a couple of stabs/super-hand things and then go out of the way.
Maybe a laser that tracks you and makes you move around the screen could make it a bit better. Making the player do more when he can't attack (instead of just sitting) might make it a bit more challenging.
One more thing is that the text for the dialogue seemed to be a bit unfitting or just a bit amateur-ish. Maybe a cool MGS-like display or something could give it a nice touch or even an avatar of the guy talking to you, but that's just me again.
And I really, really liked this. It certainly has areas to improve, but it shows with effort, determination and good planning, you can make a really enjoyable game. I'd take this any day over some flashy graphics with uninteresting gameplay.
Also, I died at the helicopter the first time and then came back to the page five minutes later (I wanted to finish the game) and I didn't get to pick up from my last save point. For future games do you want to program in some cache-data-y thingy?
Great review - thanks a bunch.
A type of display for the begining lvl convos - MGS-like inspired would be neat.
I tried to keep the backgrounds of the lvls simple so it wouldn't get too big.
Huge sorry for any errors. The sloppy, dodgy, or dirty rugged lines or style of the art I do purposely. It' just my style and a good way to send a message that pretty ain't what we all think pretty is.
Thanks a lot again. I tried to make it solid - easy but challenging. I've fiddled with the difficulty of the final bosses an few times. I may fiddle more.
Very glad you enjoyed this game. And thanks for the final time for this wonderful review.
Good, Intriguing Game
I found this game quite addictive. I know this game was made under the time constraints of a competition, but to have great replay value after the first fifteen minutes or so I'd like to see such a game, but a bit longer. The countdown does make the click and point-style game more interesting, whilst some of the actions were slightly confusing before referring to the walkthrough. Still, a very solid and intriguing game.
Thanks for the great feedback. I have another room-escape style game planned too. It'll be a while, but it'll be worth it (and prettier).
That typing race thing is so cool. :)
It was pretty good, I liked the interface, but unfortunately there were a few things about this that bugged me: the techno music was annoying and it could have used some cute marine-like underwater music, you should have probably given some sort of three lives system, I didn't like how once you went into contact with bigger fish, you were instantly told your score and the game was over, you could have at least provided some animation to show you were eaten or given the player a few chances via lives. However, the graphics were very good and shiny. Yeah.
the old version had the animation of him eating you. But it was a random generator so it wouldnt have been the right fish
We need way more games like this and less glitchy-bad-platformer games/boring shooters. Well done for making this and what not, nice touches include the popping up animals, the nifty sound effects and the cute menu music.
It's no crimson room, but entertaining nonetheless. Good interface and what not, I especially liked the little lever thing in the attic. It had a good feel to it, which enticed us to keep going and what not. We beat it in 3:25, after I accidentally right clicked out onto whtever flash page was sponsoring you. I would like to know what the point of the shoehorn was. Good job though.
I commend you for making the best game to date on Newgrounds. It must have been hard work and fun thinking up of all of those questions and what not. I'm hooked, I'm currently up to 62. Good work.
This game is surprisingly addictive, and a great improvement from the original version! The high scores were functional, but the only thing is, someone appeared to have cheated a very high score. Very fun nonetheless! :D
Well done, Rena. :D I was very impressed with the game. I thought you couldn't have much originality in the sequel, but I was wrong. The best thing I liked about it was how there was a lot more time taken into the reviews and the individual flashes, as well as how there was a piece of actionscript that added up the total amounts of review points. I was very impressed, and it was a good job from everyone!
Yeah, the actionscript was the longest part to it, unlike the first one I got help with what I needed to get here, so a large group effort P:
Thankyou for the review.
Great job! I thoroughly enjoyed the game! I thought the idea was good, and I especially liked the nice little editing that you put into the rest of the 'Flash Portal' page.
The only thing you should work on is the drawing. But other than that. Cool! Well done. :D
Did you notice, that's the portal in 2007, lol. It;s the future! XD
Yeah, the drawing is something I am bad at.
Thanks for the review P:
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